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Invoker
Invoker
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Invoker
Invoker
Overview
LeaderboardLeaderboard
GuidesGuides
MatchupsMatchups
GraphsGraphs
AttributesAttributes
AbilitiesAbilities
ItemsItems
Overview
LeaderboardLeaderboard
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MatchupsMatchups
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Invoker

In meta
All rank tiers
More filters
Win Rate50.3%#54 overall
Pick Rate19.4%#6 overall
Matchups
Naga Siren
+3.5
Slark
+2.8
Spectre
+2.3
Broodmother
-2.9
Void Spirit
-3.3
Puck
-5.0
Best against
Invoker
Worst against
​
Safe Lane 
0.3%
42.1%
7%
W26%
D22%
L32%
13%
Suggested partners
AbaddonQueen of PainOgre MagiPudgeWitch Doctor
​
Mid Lane 
Most played
71.6%
52.8%
4%
W25%
D27%
L36%
8%
Strongest against
KunkkaOutworld DestroyerDragon KnightLone DruidMarci
​
Off Lane 
0.9%
46.1%
3%
W17%
D21%
L41%
18%
Suggested partners
EnchantressUndyingWinter WyvernSpirit BreakerDrow Ranger
​
Soft Support 
17.6%
49.4%
3%
W22%
D25%
L38%
11%
Suggested partners
UndyingAnti-MageRazorNecrophosHuskar
​
Hard Support 
9.6%
49.4%
5%
W28%
D26%
L33%
8%
Suggested partners
ViperRazorNecrophosWindrangerSniper
Abilities
Quas
Quas
No Target
Upgrade
Wex
Wex
No Target
Best level 1
Upgrade
Exort
Exort
No Target
Max first
Upgrade
Invoke
Invoke
No Target
Cold Snap
Cold Snap
Unknown ∙ Enemies
Ghost Walk
Ghost Walk
Unknown
Tornado
Tornado
Unknown
Upgrade
E.M.P.
E.M.P.
Unknown
Alacrity
Alacrity
Unknown ∙ Allies
Chaos Meteor
Chaos Meteor
Unknown
Sun Strike
Sun Strike
Unknown
Upgrade
Forge Spirit
Forge Spirit
Unknown
Ice Wall
Ice Wall
Unknown
Upgrade
Deafening Blast
Deafening Blast
Unknown
Talents
2x Quas/Wex/Exort Active Bonuses+22.9%
Radial Deafening Blast
+2 Chaos Meteors+4.3%
-6s Cold Snap Cooldown
+25 Alacrity Damage/Speed+11.1%
-5s Tornado Cooldown
+50 Ice Wall DPS
Items
Boots
Boots of Speed
52%
Boots of Travel
56%
Boots of Travel 2
66%
Starting-1:40
Slippers of Agility
55%
Faerie Fire
54%
Orb of Frost
54%
Circlet
54%
Early0:00 - 15:00
Soul Booster
74%
Aghanim's Scepter
66%
Consecrated Wraps
66%
Blink Dagger
63%
Mid15:00 - 35:00
Soul Booster
77%
Shiva's Guard
77%
Parasma
77%
Refresher Orb
75%
Late35:00+
Overwhelming Blink
69%
Parasma
67%
Ethereal Blade
66%
Hurricane Pike
66%
Featured guides
Solitude
31:49
Dire
14
/
2
/
28
Quas
Wex
Exort
Falcon Blade04:57
Spirit Vessel12:41
Aghanim's Scepter22:42
Black King Bar27:23
Blink Dagger30:33
Boots of Speed 
Recipe:
黑色叉腰魔头!
29:10
Dire
13
/
3
/
16
Quas
Wex
Exort
Null Talisman02:54
Magic Wand04:33
Meteor Hammer11:39
Boots of Travel13:43
Gleipnir19:15
Octarine Core24:28
Recipe:
PAC PAC
24:55
Dire
10
/
3
/
18
Quas
Wex
Exort
Iron Branch-01:22
Null Talisman01:44
Meteor Hammer10:14
Boots of Travel12:59
Linken's Sphere21:01
Null Talisman 
Recipe:
Top players
1
Alex
+19
2
柳贯一
+17
3
Полуфабрикат
+16
4
共享心跳
+15
5
мишаня фредбр
+15
Recent rampages
Я τβօя ℳҿԿτα
6:39 AM - 11/11
Slardar
Crystal Maiden
Drow Ranger
Broodmother
Clinkz
проявляю интерес к пенсионерам
6:37 AM - 11/11
Pudge
Luna
Keeper of the Light
Tusk
Techies
NUEVA VIZCAYA
6:26 AM - 11/11
Grimstroke
Nature's Prophet
Phantom Assassin
Night Stalker
Rubick
AMOOJANI
6:19 AM - 11/11
Arc Warden
Alchemist
Chen
Faceless Void
Necrophos
wo cao ni ma
6:16 AM - 11/11
Leshrac
Viper
Spirit Breaker
Silencer
Alchemist
Details
With an intricate arsenal of spells at his disposal, Invoker can adapt to any battle situation. Each configuration of his three spell components yields of one of ten spells, meaning he's never without a way to destroy or escape his enemies.
Hero ID
74
Aliases
kid
LoreIn its earliest, and some would say most potent form, magic was primarily the art of memory. It required no technology, no wands or appurtenances other than the mind of the magician. All the trappings of ritual were merely mnemonic devices, meant to allow the practitioner to recall in rich detail the specific mental formulae that unlocked a spell's power.

The greatest mages in those days were the ones blessed with the greatest memories, and yet so complex were the invocations that all wizards were forced to specialize. The most devoted might hope in a lifetime to have adequate recollection of three spells--four at most. Ordinary wizards were content to know two, and it was not uncommon for a village mage to know only one--with even that requiring him to consult grimoires as an aid against forgetfulness on the rare occasions when he might be called to use it.

But among these early practitioners there was one exception, a genius of vast intellect and prodigious memory who came to be known as the Invoker. In his youth, the precocious wizard mastered not four, not five, not even seven incantations: He could command no fewer than ten spells, and cast them instantly. Many more he learned but found useless, and would practice once then purge from his mind forever, to make room for more practical invocations. One such spell was the Sempiternal Cantrap--a longevity spell of such power that those who cast it in the world's first days are among us still (unless they have been crushed to atoms).

Most of these quasi-immortals live quietly, afraid to admit their secret: But Invoker is not one to keep his gifts hidden. He is ancient, learned beyond all others, and his mind somehow still has space to contain an immense sense of his own worth...as well as the Invocations with which he amuses himself through the long slow twilight of the world's dying days.