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Arc Warden
Arc Warden
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Arc Warden
Arc Warden
Overview
LeaderboardLeaderboard
GuidesGuides
MatchupsMatchups
GraphsGraphs
AttributesAttributes
AbilitiesAbilities
ItemsItems
Overview
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Arc Warden

In meta
All rank tiers
More filters
Win Rate50.9%#43 overall
Pick Rate4.2%#93 overall
Matchups
Chen
+9.1
Gyrocopter
+8.9
Silencer
+7.2
Lycan
-8.4
Meepo
-9.0
Broodmother
-13.1
Best against
Arc Warden
Worst against
​
Safe Lane 
4.0%
44.7%
11%
W29%
D22%
L31%
7%
Suggested partners
DisruptorTechiesPudgeCrystal MaidenMagnus
​
Mid Lane 
Most played
93.3%
54.8%
12%
W33%
D22%
L27%
6%
Strongest against
MarciMeepoDragon KnightLycanDeath Prophet
​
Off Lane 
0.5%
43.0%
7%
W30%
D20%
L33%
9%
Suggested partners
EnigmaCrystal MaidenRikiTreant ProtectorVenomancer
​
Soft Support 
1.3%
40.2%
10%
W30%
D26%
L30%
4%
Suggested partners
PudgeNight StalkerPrimal BeastWraith KingMagnus
​
Hard Support 
0.9%
39.1%
8%
W33%
D23%
L28%
8%
Suggested partners
WindrangerMedusaDrow RangerSpectreLina
Abilities
Flux
Flux
Unit Target ∙ Enemies
Max first
Upgrade
Magnetic Field
Magnetic Field
Point Target
Spark Wraith
Spark Wraith
Point Target
Best level 1
Tempest Double
Tempest Double
Point Target
Talents
+240 Spark Wraith Damage
+1.0 Runic Infusion All Attributes Bonus+10.4%
-4s Magnetic Field Cooldown+6.7%
+30s Spark Wraith Duration
+25 Magnetic Field Attack Speed+0.9%
+20% Flux Slow
+200 Health
+200 Flux Cast Range+1.6%
Items
Boots
Boots of Speed
56%
Phase Boots
60%
Boots of Travel
59%
Boots of Travel 2
72%
Starting-1:40
Magic Stick
56%
Blood Grenade
55%
Circlet
54%
Faerie Fire
54%
Early0:00 - 15:00
Mjollnir
83%
Orchid Malevolence
70%
Oblivion Staff
67%
Maelstrom
62%
Mid15:00 - 35:00
Daedalus
81%
Eye of Skadi
77%
Scythe of Vyse
76%
Butterfly
75%
Late35:00+
Swift Blink
80%
Satanic
73%
Daedalus
72%
Aghanim's Blessing
71%
Featured guides
Rabbit bastard
37:12
Dire
19
/
4
/
6
Flux
Magnetic Field
Spark Wraith
Tempest Double
Hand of Midas06:16
Mjollnir13:37
Boots of Travel16:51
Silver Edge20:25
Disperser26:04
Scythe of Vyse33:25
Recipe:
o_O
29:16
Dire
24
/
3
/
7
Flux
Magnetic Field
Spark Wraith
Tempest Double
Hand of Midas08:15
Dagon (level 5)17:24
Mjollnir23:45
Boots of Travel25:46
Specialist's Array27:37
Magic Stick 
Recipe:
Chekerinoツ
46:15
Dire
22
/
8
/
20
Flux
Magnetic Field
Spark Wraith
Tempest Double
Hand of Midas08:42
Blink Dagger18:08
Bloodthorn23:04
Mjollnir33:52
Boots of Travel41:58
Nullifier44:58
Recipe:
Top players
1
敵法师
+19
2
qq
+13
3
Карина лысая
+10
4
LEO INFIEL
+9
5
Осколок времени
+7
Recent rampages
mks-
11:01 AM - 9/21
Shadow Fiend
Skywrath Mage
Lion
Kez
Timbersaw
ebashu pod mefom
9:23 AM - 9/21
Templar Assassin
Undying
Huskar
Phoenix
Invoker
хитрые - e6yt Mygpblx
7:49 AM - 9/21
Techies
Lina
Earthshaker
Morphling
Io
not obvious
7:50 AM - 9/21
Earthshaker
Enigma
Razor
Lycan
Windranger
лина лифонова
7:17 AM - 9/21
Keeper of the Light
Monkey King
Tusk
Vengeful Spirit
Mars
Details
A splintered fragment of the same primordial power as the Ancients themselves, Zet the Arc Warden has pledged to see the clash between Radiant and Dire finally end. Assault lone enemies with fluxing energy, or distort space to generate a protective field around allies. Summon a Spark Wraith to patrol an area for enemies to infuse with harmful magic, then create a double of Zet, items and all, to overwhelm your foes.
Hero ID
113
Aliases
zet, aw
LoreBefore the beginning of all, there existed a presence: a primordial mind, infinite, awesome, and set to inscrutable purpose. As the universe thundered into being, this mind was fragmented and scattered. Two among its greater fragments--who would come to be named Radiant and Dire--found themselves locked in vicious opposition, and began twisting all of creation to serve their conflict.

As war and cataclysm threatened the nascent cosmos, the will of a third fragment made itself known. Naming itself Zet, this intellect sought to resolve the disharmony and return all to perfect unity. Appalled by its kin's conflicting nature, Zet gathered the sum of its power. In a sudden flash, it overwhelmed its siblings, and fused the warring aspects into a stellar sphere before hurling them into the darkness to orbit a nondescript world. Harmony was restored, though only the barest fraction of Zet's strength remained. Setting its gaze on the prison, Zet chose to use its weakened power to serve as watchful warden until time's end. For uncounted aeons, this vigil stood.

Life flourished upon the world below, oblivious to the dangers imprisoned within the softly glowing moon, or of Zet's struggles to contain them. As the captives' eternal clash reverberated within, the surface of the prison shuddered, over time beginning to crack. Ultimately, Zet's depleted power proved insufficient to contain the breach, and at last the moon was shattered. The prison's ancient inhabitants had escaped to sow their conflict anew.

Flung to the farthest reaches by the prison's explosion, Zet was transformed by the dissonant energies of its former captives. No longer of single form and thought, its presence had become split among many--some lesser, some greater--each connected by a fleeting arc of consciousness. Struggling to suppress its own disunity, Zet sped toward the burgeoning conflict of its siblings, bending its fractured wills toward a singular conclusion: the aspects of the primordial mind must be made to reunite, or all must be destroyed lest the conflict spread further...