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Arc Warden
Arc Warden
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Arc Warden
Arc Warden
Overview
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AbilitiesAbilities
ItemsItems
Overview
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Arc Warden

In meta
All rank tiers
More filters
Win Rate50.9%#41 overall
Pick Rate4.2%#93 overall
Matchups
Viper
+7.2
Muerta
+5.9
Doom
+4.7
Visage
-6.6
Broodmother
-7.6
Meepo
-11.8
Best against
Arc Warden
Worst against
​
Safe Lane 
5.2%
44.9%
10%
W35%
D23%
L25%
8%
Suggested partners
Spirit BreakerRubickWitch DoctorJakiroAbaddon
​
Mid Lane 
Most played
91.5%
54.6%
13%
W32%
D22%
L26%
7%
Strongest against
PhoenixDragon KnightBeastmasterMeepoMarci
​
Off Lane 
0.7%
45.1%
10%
W26%
D21%
L34%
9%
Suggested partners
Ancient ApparitionWinter WyvernEarthshakerPudgeEnigma
​
Soft Support 
1.3%
46.7%
8%
W32%
D23%
L31%
6%
Suggested partners
Wraith KingViperRikiKezMagnus
​
Hard Support 
1.2%
46.6%
11%
W34%
D25%
L24%
6%
Suggested partners
MedusaWeaverLinaSlarkTerrorblade
Abilities
Flux
Flux
Unit Target ∙ Enemies
Max first
Upgrade
Magnetic Field
Magnetic Field
Point Target
Spark Wraith
Spark Wraith
Point Target
Best level 1
Tempest Double
Tempest Double
Point Target
Talents
+240 Spark Wraith Damage
+1.0 Runic Infusion All Attributes Bonus+7.5%
-4s Magnetic Field Cooldown+4.5%
+30s Spark Wraith Duration
+25 Magnetic Field Attack Speed+0.6%
+20% Flux Slow
+200 Health
+200 Flux Cast Range+1.6%
Items
Boots
Boots of Speed
55%
Tranquil Boots
60%
Boots of Bearing
72%
Starting-1:40
Blood Grenade
57%
Sentry Ward
55%
Circlet
55%
Magic Stick
54%
Early0:00 - 15:00
Mjollnir
80%
Orchid Malevolence
70%
Oblivion Staff
66%
Specialist's Array
65%
Mid15:00 - 35:00
Swift Blink
93%
Eye of Skadi
78%
Scythe of Vyse
76%
Satanic
75%
Late35:00+
Swift Blink
76%
Parasma
76%
Moon Shard
70%
Satanic
69%
Featured guides
pure vessel
31:55
Dire
22
/
2
/
14
Flux
Magnetic Field
Spark Wraith
Tempest Double
Hand of Midas09:31
Bloodthorn21:00
Blink Dagger23:20
Dust of Appearance26:10
Manta Style28:07
Boots of Travel 230:22
Recipe:
шлюшьи повадки
28:46
Dire
19
/
2
/
9
Flux
Magnetic Field
Spark Wraith
Tempest Double
Hand of Midas07:16
Boots of Speed12:01
Maelstrom12:22
Blink Dagger19:17
Bloodthorn22:18
Scythe of Vyse27:18
Recipe:
. . .
28:47
Radiant
11
/
1
/
11
Flux
Magnetic Field
Spark Wraith
Tempest Double
Hand of Midas06:35
Magic Wand08:35
Mjollnir15:23
Boots of Travel18:32
Bloodthorn23:51
Black King Bar27:03
Recipe:
Top players
1
legacy
+16
2
水原千鹤是好女孩
+15
3
трагедия водной руны
+14
4
Fer Made in Brazil
+14
5
敵法师
+12
Recent rampages
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3:46 AM - 10/4
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3:49 AM - 10/4
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Lion
Details
A splintered fragment of the same primordial power as the Ancients themselves, Zet the Arc Warden has pledged to see the clash between Radiant and Dire finally end. Assault lone enemies with fluxing energy, or distort space to generate a protective field around allies. Summon a Spark Wraith to patrol an area for enemies to infuse with harmful magic, then create a double of Zet, items and all, to overwhelm your foes.
Hero ID
113
Aliases
zet, aw
LoreBefore the beginning of all, there existed a presence: a primordial mind, infinite, awesome, and set to inscrutable purpose. As the universe thundered into being, this mind was fragmented and scattered. Two among its greater fragments--who would come to be named Radiant and Dire--found themselves locked in vicious opposition, and began twisting all of creation to serve their conflict.

As war and cataclysm threatened the nascent cosmos, the will of a third fragment made itself known. Naming itself Zet, this intellect sought to resolve the disharmony and return all to perfect unity. Appalled by its kin's conflicting nature, Zet gathered the sum of its power. In a sudden flash, it overwhelmed its siblings, and fused the warring aspects into a stellar sphere before hurling them into the darkness to orbit a nondescript world. Harmony was restored, though only the barest fraction of Zet's strength remained. Setting its gaze on the prison, Zet chose to use its weakened power to serve as watchful warden until time's end. For uncounted aeons, this vigil stood.

Life flourished upon the world below, oblivious to the dangers imprisoned within the softly glowing moon, or of Zet's struggles to contain them. As the captives' eternal clash reverberated within, the surface of the prison shuddered, over time beginning to crack. Ultimately, Zet's depleted power proved insufficient to contain the breach, and at last the moon was shattered. The prison's ancient inhabitants had escaped to sow their conflict anew.

Flung to the farthest reaches by the prison's explosion, Zet was transformed by the dissonant energies of its former captives. No longer of single form and thought, its presence had become split among many--some lesser, some greater--each connected by a fleeting arc of consciousness. Struggling to suppress its own disunity, Zet sped toward the burgeoning conflict of its siblings, bending its fractured wills toward a singular conclusion: the aspects of the primordial mind must be made to reunite, or all must be destroyed lest the conflict spread further...